Hints for Magic Candle III
By Marc Randall Kuhl, email@example.com
This is my suggested walk-thru for Magic Candle III.
Your journal in MCIII is awesome! It automatically updates itself and,
unlike previous games, will not be erased. You have the entire thing
from start, to finish. The one drawback is this: If you end the game
, other than using the menu, your journal workfiles will be corrupted
and you will not be able to start the game until you delete the
corrupted workfiles. I sually find the correupted files in the C:\
(root) directory but sometimes they are in the MC3 (install) directory.
The file is a simple text file and you can edit it with an external
editor if you want.
Now, because the journal is so awesome, I have not prepared this as a
list of cheats. I have prepared it as a simple walkthru, telling the
user what order to do things. I do start by making suggestions for
forming a party at the start. As long as you have this journal, you
just don't need to cheat.
This is my favorite game in the series. It's my favorite because 1)
Instead of 1 big land mass, you explore a series of islands. 2) the
Journal is awesome. 3) the graphics are better than the first two. I
don't really care for the fact that you are almost forced to use a
certain party to win, but to me, the strong points make up for it.
You must have the latest patch to win the game. Without the patch, you
will not be able to find the mirror and Garz will not be allowed to sat
his magic word.
One important thing to remember in this game is that it creates your
journal automatically. If you quit without using the proper menu
choices, the menu will be corrupted and you will need to delete the
corrupted journal files before you can restart the game. You will need
to refer to this journal a LOT. Because the journal keeps everything
for you, this will not be a list of cheats! It is only a description of
what order to do things in!
Create 3 companions at start. It doesn't matter who you pick. You
won't be keeping any of them. Make sure one of them has tailoring skill
if you want to use them to make money. Give another one smithing and
the third one should have gem cutting.
Add Garz in the blighted woods. Whatever you do, do not let Garz die
and not resurrect him. You can not win the game without Garz. At the
castle drop the 3 you created. Add Fitz and Sakar. If you are a
strong magic user, add Marsa. Now go to Telermain. Talk to everybody.
A sign on Rabonkar's door will say he is gone to Deruvia and will be
back. He never comes back. You have to play this game without his
services. Visit both bars on the east side of the map and talk to
everybody. There is a smith in Telermain and a gem shop that you could
have people work at to make some money. I recommend the characters you
designed at the start to do this. Come back now and then to have them
trained so they can make more money at other times. Each time one of
the characters you designed at the start goes home, they will go to the
castle. There will be a man that will tell you about wizards in the
Solihub area. To get him to talk you need a woman with a charm of 10 or
better in your party. Talk to Darwin in the bar. He is from Voliplan
and will tell you his city was destroyed. This will be important to
remember later. If you did not add Marsa earlier, get Ralle to join
you. I urge you not to buy from the tailor in Telermain.
Now go north of Telermain to Ketrop. When you see a skull appear in
the woods, go around it for now.
There is a tailor in Ketrop. If you have a tailor, have them work here
to make you some extra money.
Buy your food here. This is where it will be the most affordable. Do
not buy from the tailor here, either. Save your money to shop at the
tailor in Tiara. Get Tuff to join you here. Your party should now be
full. Make money with Tuff!!! Go to the gambling halls and save your
games before entering. Go in and gamble, exiting and saving if you win,
or restore if you lose. Do this until the gambling hall is broke!
Now explore the rest of Oshcrun island and gain some experience by
defeating the fixed encounter in the woods north of Telermain. These
bugs are a bit tough for a starting party so I suggest you save before
entering the battle. Now return to Telermain and get passage on the
Travel by ship south to the first island, Kabelo. Find the Orc capital
(Urkabel) and visit the king. He will tell you he doesn't want to help
unless you can make peace with the goblins. Go to the next island to
the south, Solihub, and see the Goblin chief in Serivu. They will give
you a weapon to take back to the Orcs in exchange for their charter.
They will demand a hostage in trade. Garz will volunteer. Make sure
you visit Evixa and ask her to join. Evixa is a valuable companion. She
can give you advice on portal combinations and Alvirex. Go back to
Urkabel and trade the weapon for the charter. Go back to the Goblin
city and give them the charter. Garz will travel back to the Orc
palace. Go back there and dismiss Fitz then ask Garz to rejoin you. You
should keep this basic party until you rescue Tori. Explore the rest of
Kabelo then Head East to Segran to explore Qaldiur Tower.
Almost anybody in the Orc city can tell you about the password to get
into Qaldiur. Go there and clear the tower out. Kaznur, the Orc god of
justice is sleeping in the basement. At the top of the tower is a
transport chamber. You should have enough chicken bones to transport
out. If you don't, it shouldn't matter. You will find a halfling at
the top that will offer to join you as a hireling. I don't recommend
you accept his offer. You should already have Tuff and he should suit
Your next task is to find Alvirex. Stock up on mushrooms before you
go! To get to him, you sail southeast to Illuria. Visit Elport first.
People here will tell you that there are two ships for rent in Elport.
Some will warn you that one of the captains is a pirate. Make sure that
you do not get passage from him. He will steal all of your money!
Explore the island of Illuria and find the village of Tiara. Here is
the tailor shop to buy clothes from. Buy Elvenspun for everybody. People
in Tiara or Elport may tell you of a magic mirror.
You may meet a male elf here that will offer to join you as a hireling.
When I have played, he has not always been available at every part
of the game. While you can use him instead of Tori, Tori is better
overall, so I recomend you use her and only use him if Tori is killed.
After you have Elvenspun for everybody and have been told about the
mirror, it is time to go get the mirror.
Sail back past Kabelo to a small island called the Herring Isles. Visit
Herrington and talk to everybody. Somebody will tell you about the
dwarves in Borhelm. Sail west to the Island of Rastanna and search for
the Dwarven mine, Borhelm. Talk to the dwarves and learn about their
abandoned mines. You will meet a dwarf in the bar that will ask to
join you as a hireling. Since you already have Sakar, you don't need
him. Go explore the island and find the dwarf mines.
In the dwarf mines, you will find the magic mirror. Take this mirror
and return to Illuria. Now it is time to visit Alvirex in the tower of
Hiltmos. When you first go in, you will quickly find your way to the
top, and find Alvirex has set a trap for you. When this happens, work
your way back up to the top and meet Tori on the way. She is trapped
her, and cannot join you until you confront Alvirex.
Once you find Alvirex, if you came without the mirror, he will simply
refuse to talk to you. If you have the mirror, then whoever has the
mirror will have to speak to him. Alvirex will tell you that he
unleashed the blight but he cannot stop it. He will tell you that there
is only one book that has the spell needed to stop the blight and that
book is lost. Now go back down and talk to Tori, the elf. Dismiss Ralle
or Marsa and take Tori. You should now have: Sakar, Evixa, Tori, Garz
and Tuff as your companions. You will keep this basic party for the
rest of the game.
Now it is time to explore Tasuria, the largest island on the map. When
you discover Voliplan, do not land and explore. The monsters there will
probably defeat your party and the treasure there just isn't worth the
risk, yet. You will come back here later. Instead, go to Tasur and
explore the western side of this city. Avoid East Tasur for now. You
will need to come back here later. Talk to people to learn about
Tasuria, and the gods and other parts of the map. Sail around to the
southern side of the island. Here you will find a town not on the
Solaria map. Go here and talk to people. If you do not have Evixa with
you, one of the wizards here will urge you to go and get her. You will
also learn that the forge that your weapon, Brennix, is in a mine to the
Now sail south to the frozen island of Minalt. You will find some
mines. In here you will find monsters, a valuable magic weapon, and a
ghost that will tell you to speak to Gorion in The old capital city. By
now, you should have learned that the old capital city is in ruins and
is now known as Neckros.
Go back to Tasuria. I recommend you go back to Tasur. Explore the
Island of Tasuria, find the teleport buildings, the strongholds and
finally, Neckros. Neckros has a lot of undead so be ready for a fight!
Find the library and ask to speak to Gorion. Ask him to show you the
spell book Alvirex mentioned. It will tell you that you need four
pieces to construct the magic candle. Go out into Neckros and find the
flint in a chimney.
Now go back to Tasur. By now, you should have learned that the
chandler used to live in East Tasur and he buried the wick in a park. Go
into east Tasur. I would recommend you explore the whole city for
experience and treasure. Go to the park and use the shovel around the
park to find the wick.
Now you should have been told by somebody that Darwin, from Voliplan
raised bees. Go back to Telermain and ask him about wax. He will tell
you where, in Voliplan, his house is at. Go now to Voliplan and get
the wax from his house. I don't remember there being very much treasure
in Voliplan so I just don't feel it was worth exploring the whole city.
Now visit the tower of Wesgar. You will find the Mold here. Go back
to Tasur. If you do not have the party I recommended, the game may not
end properly. If you allowed Tuff, Sakar or Tori to die then you have
to go get one of the hirelings. The halfling is in Qaldiur, the dwarf
is in Borhelm and the male elf is in Tiara. You must have one elf, one
dwarf, one halfling and Garz in your party. You don't really need Evixa
any more, you can use Fitz or Marsa or Ralle, but I recommend you keep
Evixa. Now explore any part of Tasur you have not mapped. Make certain
you have stocked up on every mushroom and food. Make sure you have one
of each gem.
When you approach the tower, you will be told the blight is too strong
and you can not approach the tower. You should have learned about some
mines that you will have to use instead. If you do not have one dwarf,
one elf, one halfling and Garz, you will not be allowed to enter the
mines. Once you enter, there will be a cave-in, and you will be told you
can not go back! You have reached the point of no return!
You will go through the mines and into the tower. When you come to the
tower room with the gate, do not exit the tower! The blight will be so
thick you can not get back in! in the room with the pools, use the gems
on the pools to go on to the next floor.
At the very top, you will find an empty room. Give each piece of the
candle to the appropriate person and have them assemble the candle. When
it is all done, you whisper the last word and the game will end!